Two days of Valorant and BGMI finals with 16 teams on stage, a sold-out floor and a stream that peaked during the deciding map.
Read the case study- Format
- Esports
- Days
- 2
- On site
- 1,100
- Peak stream
- 180K
TEC Arena · A venue by The Esports Club
A purpose-built arena in Bengaluru for esports, launches and live events, with broadcast-ready production and one team running it all.
The full 360° walkthrough goes live after the venue shoot. Stops are in walking order.
LAN finals with stage pods, a casters' desk and a live broadcast feed.
Up to1,200seated
Reveal moments on the 40 ft LED wall, with press rows and creator seating.
Up to900guests
A booth-ready floor with power and data at every bay.
Up to24booth bays
Theatre seating, confidence monitors and multi-camera capture of every session.
Up to1,200seated
Meet-and-greets, signing lines and content corners for creators.
Up to2,000standing
Team tournaments, a private lounge and hospitality for the whole day.
From50guests
Big-screen finals and premieres with arena-grade sound.
Up to1,500guests
Rows of high-spec PCs, fibre internet and access around the clock.
Up to300seats
Book the arena alone, or hand us the whole show. One crew, start to finish.
Lighting rigs, line-array sound and the LED wall, run by our technical crew.
Multi-camera switching, replays and graphics to any platform at once.
Tournament-spec PCs, consoles and peripherals, imaged and tested before doors.
Brackets, referees and admins who have run India's biggest LAN finals.
A producer who owns the run-of-show, vendors and timings for your day.
Café bar, catering partners and a VIP lounge for guests and sponsors.
Stage sets, booths, signage and wayfinding built to your brand guide.
Ticket pages, RFID wristbands and fast check-in lanes at the door.
Trusted by teams at
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TEC ArenaTwo days of Valorant and BGMI finals with 16 teams on stage, a sold-out floor and a stream that peaked during the deciding map.
Read the case studyAn evening reveal on the LED wall for press, retail partners and creators, followed by hands-on demo bays across the floor.
Read the case studySixty studios showed playable builds across the expo bays, with talks on the main stage and publisher meetings in the lounge.
Read the case study“We loaded in at 6 am and went live at 4 pm without a single comms issue. The crew knew the broadcast side better than our own team.”
Esports finals · case study“The LED wall made our reveal. Press got the shot they needed and the demo bays were full until close.”
Product launch · case study“One producer, one budget, one run-of-show. That's rare for a venue this size.”
Conference“Our team offsite turned into a proper tournament. People are still talking about the final.”
Offsite“Sixty studios, three days, zero power trips. Every bay had what it needed.”
Expo · case studyAnswer
How many people can the hall hold?
From our FAQ · Capacity